Meta Humans
Custom Meta Humans in UEFN
By Admin ·
UEFN (Unreal Editor for Fortnite) supports MetaHumans - but with a catch that breaks most customization workflows: the optimized MetaHumans used in UEFN ship without morph targets, and the post-process animation blueprint techniques that drive morphs in standard Unreal projects are not available there. If your custom MetaHuman relies on morphs, it arrives in UEFN with a stock face.
The workaround: put the customization in the DNA
What UEFN does carry through is the MetaHuman DNA - including its bone expressions. So the path to a custom MetaHuman in UEFN is to express your customization as DNA bone data instead of morph data:
- Customize the body, head shape and skeleton with Mesh Morpher - sculpt or wrap your shapes as usual.
- Convert sculpted shapes into bone expressions. Mesh Morpher generates bone-driven DNA expressions from morph targets automatically, so the customization survives without a single morph.
- Bake into the DNA and bring the character into UEFN.
The video tutorial goes through the whole process:
Tips
- Keep shapes bone-friendly. Bones reproduce smooth, regional changes well; very fine surface detail belongs in textures and normals in this pipeline.
- Verify expressions after conversion. Check blinks and mouth shapes on the converted character - fix any misbehaving expression by editing its DNA bones directly.
- The same trick helps everywhere morphs are expensive. Crowds, mobile targets and any memory-constrained platform benefit from bone-driven customization, UEFN or not.
Tools used
Everything here ships in Mesh Morpher Classic - the expression generation, DNA editing and baking all run inside Unreal Engine, or outside it in Mesh Morpher Studio.
Related posts
- How to Modify MetaHuman DNA RBF Poses with Mesh Morpher Classic
- How to Modify MetaHuman RBF Poses with Mesh Morpher Graph and Mesh Morpher Studio
- Mesh Morpher vs MetaHuman Creator: When You Need a Truly Custom Mesh
- Mesh Morpher vs Poly Hammer Character DNA: Which MetaHuman DNA Editor Fits Your Pipeline?
Looking for reference material? Read the Mesh Morpher documentation or see pricing & licenses.