General
Evoke
By Admin ·
Evoke is our Unreal Engine plugin that integrates ElevenLabs AI voice and audio processing directly into your project - text-to-speech, speech-to-speech, noise removal and audio effects generation, all through ElevenLabs cloud APIs, all without leaving the engine.
What you can build with it
- Text-to-speech - generate high-quality, natural dialogue for NPCs, narration and prototyping without booking a recording session.
- Speech-to-speech - transform recorded voice into another voice while keeping the performance.
- Noise removal - clean up recordings inside the project.
- Audio effects generation - create effects from the same AI pipeline.
For character-driven projects the pairing is natural: a Mesh Morpher custom MetaHuman on screen, an Evoke voice in its mouth - both authored inside Unreal Engine.
See it presented
Cory Strassburger showed Evoke at Unreal Fest Orlando, and there is a full video tutorial as well:
Requirements
Evoke uses the ElevenLabs cloud APIs, so an ElevenLabs account and an internet connection are required. The plugin runs in Unreal Engine on Windows.
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Looking for reference material? Read the Mesh Morpher documentation or see pricing & licenses.