Studio and Graph › The Viewport
Navigating
Camera schemes, the fly controls, the projection shortcuts and exactly what Focus does in each case.
Camera schemes
Mesh Morpher ships three camera navigation presets. Pick one under Settings > Shortcuts > Camera scheme (see Shortcuts); the active preset changes what plain LMB and the modifier combos do, and the on-screen hint strip below follows it in spirit, though its own text is keyed to projection, not preset (see below).
- Mesh Morpher (default) - "Alt+LMB orbit, Alt+RMB zoom, MMB or LMB+RMB pan, wheel zoom. Hold RMB to look around and fly with WASDQE; a plain LMB drag walks the camera."
- Maya - "Alt+LMB tumble, Alt+MMB pan, Alt+RMB zoom, wheel zoom. Plain LMB is left to the active tool. Hold RMB to look around and fly with WASDQE."
- Blender - "MMB orbit, Shift+MMB pan, Ctrl+MMB zoom, wheel zoom. LMB (including Alt+LMB) always goes to the active tool. Hold RMB to look around and fly with WASDQE."
Holding RMB to look around and fly with WASDQE works the same way under all three presets - it is what changes between them (plain LMB, and what the Alt / Shift / Ctrl modifiers do) that defines a scheme.
On-screen hint strip
A hint strip sits bottom-centre in each pane, on its own row. It shows the gestures available for the pane's current projection, not the chosen camera scheme - the text is the same regardless of which of the three presets above is active:
- Perspective: WASD walk - RMB look - Alt+LMB orbit - MMB pan - Wheel zoom - F focus
- Orthographic: MMB pan - Wheel zoom - F focus
The strip is hidden whenever a tool is active; the Accept / Cancel banner takes over that row instead.
WASDQE fly
| Command | Default key |
|---|---|
| Move Forward | W |
| Move Backward | S |
| Strafe Left | A |
| Strafe Right | D |
| Move Up | E |
| Move Down | Q |
These six commands only act while the right mouse button is held. The same hold also drives RMB free-look, so holding RMB and dragging while tapping WASDQE is how you fly through the scene; release RMB and the keys do nothing in the viewport. All six are rebindable under Shortcuts.
Mouse wheel
The wheel does two different things depending on whether RMB is held:
- Wheel + RMB held - adjusts Camera Speed by plus or minus 10% per notch, clamped to 50 - 50000. That clamp is narrower than the Camera Speed spin box's own 1 - 100000 range (see Camera and Display), so scrolling alone cannot push the value as high, or as low, as typing a value directly into the spin box can.
- Wheel alone - dollies the camera forward (or back, scrolling the other way) by half the current Camera Speed per notch. That half-of-Camera-Speed multiplier is fixed and has no control of its own.
Numpad projection shortcuts
| Key | View |
|---|---|
| Numpad 0 | Perspective (default) |
| Numpad 1 | Front |
| Numpad 2 | Back |
| Numpad 3 | Left |
| Numpad 4 | Right |
| Numpad 5 | Top |
| Numpad 6 | Bottom |
Projection is remembered per pane, so the Source and Target panes can sit in different views at once. These shortcuts set the same value as the Perspective combo; see Projection, Grid and Floor.
Focus (F)
F (Frame Selection) behaves differently depending on what is under the cursor and which projection the pane is in:
- If a sculpt brush is hovering the mesh (Source pane only) and the pane is in perspective, F recentres the camera on the point under the cursor without changing how far away it is.
- Same case in orthographic: F recentres on the cursor point and also refits the frame width to the Focus Width (Ortho) setting multiplied by the mesh radius.
- Otherwise, F frames the whole mesh's bounding box. In perspective this uses the Focus Padding (Persp) setting to decide how loose the framing is.
- With no mesh loaded, F falls back to a fixed point 50 units above the origin, framed at a 200-unit radius.
Every case flies the camera there smoothly rather than cutting instantly. Focus Padding (Persp) and Focus Width (Ortho) are both set on the Camera and Display page.
Camera read-out pill
A pill at the bottom-left of each pane always shows the live camera transform:
| Field | Shows | Colour |
|---|---|---|
Pos |
X / Y / Z position | red / green / blue |
Rot |
Pitch / Yaw / Roll, in degrees | red / blue / green |
A reset button on the pill puts the camera back to its default framing - the same framing logic as Focus (F) above, using the Focus Padding / Focus Width settings, and falling back to the fixed default vantage if no mesh is loaded in perspective. Its tooltip is "Reset camera to default framing", with whatever key is currently bound to Frame Selection appended after it.