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Mesh Morpher documentation

Apply Rigid Transform

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/wrapper/apply-rigid-transform

Studio and Graph › Wrapper

Apply Rigid Transform

Applies a rigid transform that Rigid Fit Mesh already solved.

Apply Rigid Transform node

The Apply Rigid Transform node

When to use it

Applies a rigid transform that Rigid Fit Mesh already solved.

The point is reuse. Solve the alignment once against the geometry you trust, then move everything else with that same motion: the body, its clothing, the mesh its landmarks were placed on. Solving separately for each part is what makes the parts drift apart.

Points move and nothing else does. Vertex count, order, weights and attributes come through untouched.

How to use it

  1. 1

    Connect the mesh and the rigid transform

  2. 2

    The output is that mesh, moved

Pins

Pin Type Description
Mesh Mesh The mesh to move.
Transform Transform The move, rotation and scale to apply. Comes straight off a Rigid Fit node's Transform pin.
Pin Type Description
Mesh Mesh The mesh with that move baked into its vertex positions.

Learn more

3D wrap MetaHuman conform meshesRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/how-to-3d-wrap-metahuman-conform-meshes-in-unreal-engine-with-mesh-morpher-graph
Wrapper with MH and DAZ charactersRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/mesh-morpher-wrapper-with-mh-and-daz-characters