Studio and Graph › Weight Map
Mesh Diff
Two meshes in, per-vertex distance out as a normalised weight map, with the minimum, maximum and average alongside it in the details panel. The first mesh passes through unchanged.

The Mesh Diff node
When to use it
Two meshes in, per-vertex distance out as a normalised weight map, with the minimum, maximum and average alongside it in the details panel. The first mesh passes through unchanged.
How to use it
- 1
Connect Mesh and Target
- 2
Choose a Topology Mode
- 3
Set the distance threshold and the display range
- 4
Click Compare
- 5
Send WeightMap into Apply Weight Map, Blend or Delta Mush to mask with it
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh being measured. The weight map is sized to this one. |
Target |
Mesh | The mesh it gets measured against. |
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The input mesh, unchanged. |
WeightMap |
Weight Map | Distance per vertex, scaled to 0-1. Dark where the two agree, bright where they part. |
Settings
| Setting | Type | Description |
|---|---|---|
Topology Mode |
Choice | How vertices get paired up between the two meshes. |
Distance Threshold |
Number | Anything further apart than this is counted in the Vertices Above Threshold readout. It only feeds that number. The weight map ignores it. |
Max Display Distance |
Number | The distance that comes out as a full weight of 1. Left at 0 it uses the biggest distance it found, which rescales the map on every run and makes two runs impossible to compare by eye. Type a real number in once you know your range. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.