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Mesh Morpher documentation

Distortion Mask

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/weight-map/distortion-mask

Studio and Graph › Weight Map

Distortion Mask

Measures per-vertex stretch between two meshes that share vertex count and order, and hands you a 0 to 1 weight map. This is how you find the regions a conform, a wrap or a pose damaged, instead of...

Distortion Mask node

The Distortion Mask node

When to use it

Measures per-vertex stretch between two meshes that share vertex count and order, and hands you a 0 to 1 weight map. This is how you find the regions a conform, a wrap or a pose damaged, instead of hunting for them by eye.

How to use it

  1. 1

    Wire the mesh as it is now into Mesh, and the same mesh from before the damage into Target

  2. 2

    Press Measure

    Max Distortion in the details panel is in log units, so 0.69 means something on this mesh doubled in size.

  3. 3

    Wire Weights into Guided Delta Mush to relax the damage, or into a mask to look at it

Pins

Pin Type Description
Mesh Mesh The mesh as it is now, the one being measured. Passes straight through untouched.
Target Mesh The same mesh before whatever conform or wrap you suspect. Vertex count and order have to match.
DistortionRange Number How much change maps to a weight of 1.0, in log units; 0 is auto. Leave it unconnected to use the value in the details panel.
Pin Type Description
Mesh Mesh The input mesh, unchanged.
Weights Weight Map Distortion per vertex, scaled to 0-1. All zeroes when the two meshes match.
MaxDistortion Number The worst raw distortion on the mesh, in log units (0.69 is a doubling). Branch on this, not on the weight map, which is scaled and says nothing about how bad it actually got.
MeanDistortion Number Average raw distortion across the vertices that could be measured.
AboveThreshold Whole Number How many vertices went past Report Threshold.

Settings

Setting Type Description
Metric Choice What counts as distortion: change in edge length, or change in the area around each vertex.
Direction Choice Whether stretching, squashing or both show up in the mask.
Distortion Range Number How much change maps to a weight of 1.0, in log units. Zero means auto: scale against the worst vertex on this mesh, so the mask always fills the whole 0-1 range. Pin it to a number (0.69 is a doubling, 0.1 is a ten percent change) when you compare masks across several meshes, or a clean mesh's rounding noise ends up looking exactly like a torn mesh's tear.
Report Threshold Number Vertices whose raw, un-normalised distortion goes past this get counted on the Above Threshold pin. Same log units as Max Distortion.