Studio and Graph › Voxel › Noise
Cellular Noise 2D
2D cellular noise. Voronoi cells in the XY plane, the standard way to lay out biome regions or a cracked-ground pattern on terrain.

The Cellular Noise 2D node
When to use it
2D cellular noise. Voronoi cells in the XY plane, the standard way to lay out biome regions or a cracked-ground pattern on terrain.
As with the 3D one, Return Type changes what the output means. Distance gives you something smooth to shape with. Cell Value gives you a flat label per cell. Pick it on purpose.
Pins
| Pin | Type | Description |
|---|---|---|
Frequency |
Number | How tight the pattern is. Higher numbers give you finer, busier detail. |
OffsetX |
Number | Slide the pattern along X. |
OffsetY |
Number | Slide the pattern along Y. |
Seed |
Whole Number | Change this for a different pattern at the same settings. The same seed always gives you the same noise. |
DistanceFunction |
Choice | How cell edges are measured. Changes whether the cells look rounded or angular. |
ReturnType |
Choice | What the node hands back: distance to the nearest cell centre, the gap between the two nearest, and so on. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The noise here. Roughly -1 to 1, and the same at every height. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.