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Mesh Morpher documentation

Cellular Noise 2D

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/noise/cellular-noise-2d

Studio and Graph › Voxel › Noise

Cellular Noise 2D

2D cellular noise. Voronoi cells in the XY plane, the standard way to lay out biome regions or a cracked-ground pattern on terrain.

Cellular Noise 2D node

The Cellular Noise 2D node

When to use it

2D cellular noise. Voronoi cells in the XY plane, the standard way to lay out biome regions or a cracked-ground pattern on terrain.

As with the 3D one, Return Type changes what the output means. Distance gives you something smooth to shape with. Cell Value gives you a flat label per cell. Pick it on purpose.

Pins

Pin Type Description
Frequency Number How tight the pattern is. Higher numbers give you finer, busier detail.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
DistanceFunction Choice How cell edges are measured. Changes whether the cells look rounded or angular.
ReturnType Choice What the node hands back: distance to the nearest cell centre, the gap between the two nearest, and so on.
Pin Type Description
Result Number The noise here. Roughly -1 to 1, and the same at every height.