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Mesh Morpher documentation

Perlin FBM

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/fractal-noise/perlin-fbm

Studio and Graph › Voxel › Fractal Noise

Perlin FBM

Multi-octave Perlin. The default for natural-looking terrain, because real landscapes have detail at every scale and one octave does not.

Perlin FBM node

The Perlin FBM node

When to use it

Multi-octave Perlin. The default for natural-looking terrain, because real landscapes have detail at every scale and one octave does not.

Octaves cost linearly. Any octave finer than your voxel size is invisible work that also makes the mesher noisier, so match the highest frequency to the resolution you will actually bake at.

Pins

Pin Type Description
Frequency Number How tight the biggest layer is. Everything else is built on top of it.
Lacunarity Number How much smaller each layer gets. At 2 every layer is half the size of the one before.
Gain Number How much quieter each layer gets. Low is crisp, high is rough and grubby.
OffsetX Number Slide the pattern along X.
OffsetY Number Slide the pattern along Y.
OffsetZ Number Slide the pattern along Z.
Seed Whole Number Change this for a different pattern at the same settings. The same seed always gives you the same noise.
Octaves Whole Number How many layers to stack. Past about 8 you are paying for detail finer than your voxels can show.
Pin Type Description
Result Number The noise here. Roughly -1 to 1.