Studio and Graph › Voxel › Domain
Domain Scale
Stretches or squashes the coordinates before Source sees them. That is how you grow or shrink noise features, or any position-driven pattern, without touching the pattern itself.

The Domain Scale node
When to use it
Stretches or squashes the coordinates before Source sees them. That is how you grow or shrink noise features, or any position-driven pattern, without touching the pattern itself.
The multiply lands on the sample point, so a scale of 2 makes features half as big, not twice as big.
On a distance field it scales the distances too. A shape inside a scaled domain blends through Smooth Union with a different effective radius than the one you typed. When the exact distances matter, change the primitive's own Radius or Extent instead.
Pins
| Pin | Type | Description |
|---|---|---|
Source |
Number | The thing to stretch or squash. |
ScaleX |
Number | Squash along X. Higher numbers make the pattern tighter, not bigger. |
ScaleY |
Number | Squash along Y. Higher numbers make the pattern tighter, not bigger. |
ScaleZ |
Number | Squash along Z. Higher numbers make the pattern tighter, not bigger. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | Source, stretched or squashed. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.