Studio and Graph › Repair
Mirror Mesh
Reflects every vertex about the same plane Fix Symmetry and the sculpt brushes use, and flips the winding so the result is a valid Non-Rigid Fit Target. That is what it is for: wrap a scan onto its...

The Mirror Mesh node
When to use it
Reflects every vertex about the same plane Fix Symmetry and the sculpt brushes use, and flips the winding so the result is a valid Non-Rigid Fit Target. That is what it is for: wrap a scan onto its own mirror, blend half way, then last-mile Fix Symmetry.
How to use it
- 1
Wire the scan into Mesh and pick the Axis
X for a head facing +Y.
- 2
The node runs on its own when the mesh arrives
Read the output as the Non-Rigid Fit target, not as the finished asset.
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh to reflect. Passes straight through until a mesh arrives, then this node runs on its own. |
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The reflected mesh. A wrap target, not a finished symmetrised asset. |
Settings
| Setting | Type | Description |
|---|---|---|
Axis |
Choice | The axis the mirror plane faces along. X mirrors left to right for a head looking down +Y, which is the app's front. None is refused rather than quietly doing nothing. |
Plane Origin |
Choice | Which point the mirror plane passes through. |
Plane Offset |
Vector | Nudges the plane off that point, in cm. Only the component along Axis does anything; the other two just slide the plane around inside itself. |
Reverse Winding |
True/False | Flip triangle winding after the reflection. Leave this on: a wrap target with inverted faces will not fit. |
Recompute Normals |
True/False | Rebuild normals after the reflection. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.