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Mesh Morpher documentation

Blend

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/geometry/blend

Studio and Graph › Geometry

Blend

The cheapest way to dial a shape halfway. It interpolates vertex positions between two meshes that share vertex count and order. Push Alpha past 1, or below 0, and you exaggerate or reverse the cha...

Blend node

The Blend node

When to use it

The cheapest way to dial a shape halfway. It interpolates vertex positions between two meshes that share vertex count and order. Push Alpha past 1, or below 0, and you exaggerate or reverse the change instead.

Connect a WeightMap to make the blend local. Each vertex's effective alpha becomes Alpha * WeightMap[vertex], which is how you take a nose from one head and nothing else.

A vertex count mismatch blends unrelated vertices into a scrambled mesh rather than erroring somewhere you would see it.

If nothing seems to happen, check that the weight map is not all zero. A disconnected or wrongly sized map is the usual cause, not the alpha.

How to use it

  1. 1

    Connect two meshes with matching topology

  2. 2

    Adjust Alpha to control the blend amount

  3. 3

    Optionally connect a WeightMap for per-vertex masking

  4. 4

    The output is the interpolated mesh

Pins

Pin Type Description
Mesh Mesh The shape you start from. Alpha 0 leaves it untouched.
Target Mesh The shape to move toward. Same vertex count and order as Mesh, or the node stops.
WeightMap Weight Map Optional mask. Nothing moves where the weight is 0, full blend where it is 1.
Pin Type Description
Mesh Mesh The blended shape.

Settings

Setting Type Description
Alpha Number How far to travel: 0 leaves the source shape alone, 1 lands exactly on the target. Negative values run the move backwards, pulling away from the target.