Mesh Morpher can now capture Skeletal Mesh Components modified by Deformer Graphs in Sequencer and save the deformations to Morph Targets.
Deformer Graphs can be used to procedurally deform skeletal meshes directly on the GPU using predefined nodes or custom compute HLSL code.
A good tutorial that can help you get started with Animation Deformers can be found Here
Here's a short tutorial demonstrating how we can grab GPU deformations and store them in Morph Targets.
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