With Mesh Morpher we can customize our Meta Humans and bring them in UEFN.
We can customize the body and head shape and skeletons and bone expressions as well.
Since the Optimized versions of Meta Humans don't have any Morph Targets and the Post Process functionality is not implemented in UEFN, we have to rely only on DNA Bone expressions.
Fortunately, with Mesh Morpher we can generate bone expressions from sculpted Morph Targets.
Here is a video tutorial going through the process.
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