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Mesh Morpher documentation

Erosion

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/modification/erosion

Studio and Graph › Voxel › Modification

Erosion

Slope-weighted fractal noise laid over a shape you already have. Rough highlights along cliffs and ridges, flat ground left mostly alone.

Erosion node

The Erosion node

When to use it

Slope-weighted fractal noise laid over a shape you already have. Rough highlights along cliffs and ridges, flat ground left mostly alone.

No water is involved and no valleys get carved. Hydraulic Erosion is the one that does that, at the cost of a full simulation on every compile. This is cheap enough to leave switched on while you work.

Save it for last. It roughens large forms. It cannot create them.

Pins

Pin Type Description
Density Number The shape you want roughed up.
Strength Number How much of the detail to add. Push it far and the surface breaks into noise instead of looking weathered.
Scale Number How big the bumps are.
Seed Whole Number Changes the pattern without changing anything else.
Octaves Whole Number How many layers of detail to pile on. Each one is finer than the last and costs a little more.
Lacunarity Number How much finer each layer gets.
Gain Number How much quieter each layer gets.
SlopeWeight Number How much the steep parts get over the flats. At 0 the detail lands evenly everywhere.
SedimentCapacity Number How much settles into the flat bits.
Pin Type Description
Result Number The same shape, roughed up.