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Mesh Morpher documentation

Mesh

2 pages · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/mesh

Studio and Graph › Voxel

Mesh

Bringing polygonal meshes into the voxel world and back out again.

Studio and Graph › Voxel › Mesh

Dynamic Mesh SDF

Turns a real mesh into a density field so it can take part in voxel booleans. Subtract a sculpted cave out of terrain, union a scanned rock into a cliff.

Dynamic Mesh SDF node

The Dynamic Mesh SDF node

When to use it

Turns a real mesh into a density field so it can take part in voxel booleans. Subtract a sculpted cave out of terrain, union a scanned rock into a cliff.

Pins

Pin Type Description
Mesh Mesh The mesh to turn into a field. Comes from a Load Mesh File node.
Pin Type Description
Result Number The mesh as a density field. Negative inside it, positive outside, zero on the skin.

Settings

Setting Type Description
Resolution Whole number How many voxels across the mesh's longest side. Higher keeps sharper detail. Cost climbs fast: doubling this is eight times the memory, so a face at 512 will eat gigabytes. Start at 64 and only go up when you can see the corners rounding off.
Inverted True/False Swap inside for outside. Pair it with a Subtraction downstream to punch the mesh's shape out of something else.