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Dynamic Mesh SDF
Turns a real mesh into a density field so it can take part in voxel booleans. Subtract a sculpted cave out of terrain, union a scanned rock into a cliff.

The Dynamic Mesh SDF node
When to use it
Turns a real mesh into a density field so it can take part in voxel booleans. Subtract a sculpted cave out of terrain, union a scanned rock into a cliff.
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh to turn into a field. Comes from a Load Mesh File node. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | The mesh as a density field. Negative inside it, positive outside, zero on the skin. |
Settings
| Setting | Type | Description |
|---|---|---|
Resolution |
Whole number | How many voxels across the mesh's longest side. Higher keeps sharper detail. Cost climbs fast: doubling this is eight times the memory, so a face at 512 will eat gigabytes. Start at 64 and only go up when you can see the corners rounding off. |
Inverted |
True/False | Swap inside for outside. Pair it with a Subtraction downstream to punch the mesh's shape out of something else. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.