Studio and Graph › Voxel › Math
Vec4 Normalize
Unit-length version of a 4D vector. Zero length safely returns zero.

The Vec4 Normalize node
When to use it
Unit-length version of a 4D vector. Zero length safely returns zero.
As with Vec4 Scale, normalising an RGBA colour drags alpha into the calculation. Normalise the RGB separately when that matters.
Pins
| Pin | Type | Description |
|---|---|---|
X |
Number | X component of the input vector. |
Y |
Number | Y component of the input vector. |
Z |
Number | Z component of the input vector. |
W |
Number | W component of the input vector. |
| Pin | Type | Description |
|---|---|---|
NX |
Number | Normalised X component. |
NY |
Number | Normalised Y component. |
NZ |
Number | Normalised Z component. |
NW |
Number | Normalised W component. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.