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Vec3 Dot
Dot product of two 3D vectors. +1 parallel, 0 perpendicular, -1 opposite, but only when both inputs are unit length.

The Vec3 Dot node
When to use it
Dot product of two 3D vectors. +1 parallel, 0 perpendicular, -1 opposite, but only when both inputs are unit length.
That condition is the trap. Dot a raw position against World Up and what comes back is a height, not a slope, and it keeps growing the higher you go. Normalise first whenever you want an angle.
Pins
| Pin | Type | Description |
|---|---|---|
AX |
Number | A X component. |
AY |
Number | A Y component. |
AZ |
Number | A Z component. |
BX |
Number | B X component. |
BY |
Number | B Y component. |
BZ |
Number | B Z component. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | How much A and B point the same way. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.