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Mesh Morpher documentation

Vec3 Cross

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/math/vec3-cross

Studio and Graph › Voxel › Math

Vec3 Cross

Cross product. The vector perpendicular to both inputs.

Vec3 Cross node

The Vec3 Cross node

When to use it

Cross product. The vector perpendicular to both inputs.

Use it to build a frame, like a tangent from a normal and an up vector.

The result is zero when the inputs are parallel, which is exactly what happens at the poles of any up-based frame. Whatever you built on that frame goes undefined there.

Pins

Pin Type Description
AX Number A X component.
AY Number A Y component.
AZ Number A Z component.
BX Number B X component.
BY Number B Y component.
BZ Number B Z component.
Pin Type Description
X Number The result's X component.
Y Number The result's Y component.
Z Number The result's Z component.