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Vec3 Cross
Cross product. The vector perpendicular to both inputs.

The Vec3 Cross node
When to use it
Cross product. The vector perpendicular to both inputs.
Use it to build a frame, like a tangent from a normal and an up vector.
The result is zero when the inputs are parallel, which is exactly what happens at the poles of any up-based frame. Whatever you built on that frame goes undefined there.
Pins
| Pin | Type | Description |
|---|---|---|
AX |
Number | A X component. |
AY |
Number | A Y component. |
AZ |
Number | A Z component. |
BX |
Number | B X component. |
BY |
Number | B Y component. |
BZ |
Number | B Z component. |
| Pin | Type | Description |
|---|---|---|
X |
Number | The result's X component. |
Y |
Number | The result's Y component. |
Z |
Number | The result's Z component. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.