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Mesh Morpher documentation

Inverse Lerp

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/math/inverse-lerp

Studio and Graph › Voxel › Math

Inverse Lerp

0 at Range Min, 1 at Range Max, linear between, and clamped to 0 to 1 at both ends.

Inverse Lerp node

The Inverse Lerp node

When to use it

0 at Range Min, 1 at Range Max, linear between, and clamped to 0 to 1 at both ends.

The clamp is the whole difference between this and Remap. It is what stops a value from outside the range driving a blend past its endpoints and pushing a colour or a displacement somewhere you never asked for.

Pins

Pin Type Description
RangeMin Number The input that comes out as 0.
RangeMax Number The input that comes out as 1.
Input Number The number to work on.
Pin Type Description
Result Number The answer.