Studio and Graph › Voxel › Input
Hash
A cheap deterministic random built from the sample position and a seed. Same position and seed, same value, every run and every machine.

The Hash node
When to use it
A cheap deterministic random built from the sample position and a seed. Same position and seed, same value, every run and every machine.
Neighbouring voxels are completely uncorrelated, which is why this is no substitute for noise. There is no smoothness in it, so it can never make a surface.
Quantise the position first and it becomes per-cell variation. Feed it raw positions and every voxel inside a cell gets its own answer. The Random Float (Stable) family is the same idea with a named range.
Pins
| Pin | Type | Description |
|---|---|---|
Seed |
Whole Number | Changes the pattern. The same seed at the same spot always gives the same answer. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | A number between -1 and 1. It never changes for a given spot and seed. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.