Studio and Graph › Voxel › Domain
Domain Warp
Pushes the sample position around by a Warp signal before Source reads it. Noise fed into noise. It breaks up repetition and gives a field that drifting, organic look.

The Domain Warp node
When to use it
Pushes the sample position around by a Warp signal before Source reads it. Noise fed into noise. It breaks up repetition and gives a field that drifting, organic look.
Feed Warp from a second noise at a lower frequency than the one inside Source. Using the same noise for both just smears the pattern along itself.
The displacement is in world units, and the same value shifts all three axes together, so it slides the sample point along a diagonal. A Warp Strength anywhere near your feature size dissolves the shape completely. Start at a tenth of it.
Pins
| Pin | Type | Description |
|---|---|---|
Source |
Number | The thing to push around. |
Warp |
Number | What does the pushing. Nearly always a noise node. |
WarpStrength |
Number | How hard the warp pushes. Too much and the shape tears itself apart. |
| Pin | Type | Description |
|---|---|---|
Result |
Number | Source, warped. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.