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Mesh Morpher documentation

HSV to RGB

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/voxel/color/hsv-to-rgb

Studio and Graph › Voxel › Color

HSV to RGB

Converts HSV back to RGB. Hue is in degrees from 0 to 360, saturation and value from 0 to 1.

HSV to RGB node

The HSV to RGB node

When to use it

Converts HSV back to RGB. Hue is in degrees from 0 to 360, saturation and value from 0 to 1.

The degrees are the trap. Feed a 0 to 1 hue in here, as though it were normalised, and you get one thin sliver of red instead of the spectrum you expected. Multiply by 360 first.

Values outside the range wrap, so a hue of 400 is a hue of 40.

Pins

Pin Type Description
H Number Hue, in degrees round the wheel. Go past 360 or below 0 and it wraps by itself.
S Number How strong the colour is, 0 to 1. Anything outside gets pulled back in.
V Number How bright it is, 0 to 1. Anything outside gets pulled back in.
AIn Number Alpha, 0 to 1. It comes out the far side untouched.
Pin Type Description
R Number Red, 0 to 1.
G Number Green, 0 to 1.
B Number Blue, 0 to 1.
A Number Alpha, exactly as it came in.