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HSV to RGB
Converts HSV back to RGB. Hue is in degrees from 0 to 360, saturation and value from 0 to 1.

The HSV to RGB node
When to use it
Converts HSV back to RGB. Hue is in degrees from 0 to 360, saturation and value from 0 to 1.
The degrees are the trap. Feed a 0 to 1 hue in here, as though it were normalised, and you get one thin sliver of red instead of the spectrum you expected. Multiply by 360 first.
Values outside the range wrap, so a hue of 400 is a hue of 40.
Pins
| Pin | Type | Description |
|---|---|---|
H |
Number | Hue, in degrees round the wheel. Go past 360 or below 0 and it wraps by itself. |
S |
Number | How strong the colour is, 0 to 1. Anything outside gets pulled back in. |
V |
Number | How bright it is, 0 to 1. Anything outside gets pulled back in. |
AIn |
Number | Alpha, 0 to 1. It comes out the far side untouched. |
| Pin | Type | Description |
|---|---|---|
R |
Number | Red, 0 to 1. |
G |
Number | Green, 0 to 1. |
B |
Number | Blue, 0 to 1. |
A |
Number | Alpha, exactly as it came in. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.