Studio and Graph › The Viewport
View Modes
Lit, Unlit, Wireframe and the rest, the shadow switch, and the buffer slices you can display instead.
The View Mode combo's button label is the name of the pane's current mode. View mode is set per pane, so the Source and Target panes can each show a different one at the same time.
Modes
A pane starts in Lit, and the mode you leave it in is remembered between launches. None of the entries below carry a tooltip - the label is the only description the app gives for each one.
- Lit
- Unlit
- Wireframe
- Detail Lighting
- Lighting Only
- Light Complexity
- Shader Complexity
- Stationary Light Overlap
- Lightmap Density
- Reflections
- Buffer Visualization
Disable Shadows
A checkbox lower in the same menu, off by default. Tooltip:
"Persistently disable all dynamic shadow casting in the preview viewport. Useful for dense meshes where the shadow pass dominates frame time."
This is independent of which view mode is active - it stays off or on as you switch modes.
Buffer Visualization sub-menu
Below Disable Shadows, a Buffer Visualization sub-menu lets you pick which GBuffer slice to display. Its tooltip:
"Pick which GBuffer slice to display when in Buffer Visualization mode"
Picking any slice in this sub-menu also switches the pane's view mode to Buffer Visualization - you do not need to select that mode separately first. The slices, in menu order, are radio entries with no tooltips of their own:
- Base Color
- Metallic
- Specular
- Roughness
- World Normal
- Ambient Occlusion
- Scene Depth
- Opacity
- Custom Depth