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Mesh Morpher documentation

Load Texture

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/texture/load-texture

Studio and Graph › Texture

Load Texture

Reads an image off disk (PNG, JPG, TGA, BMP, EXR, HDR) and puts it on the Texture output. This one works in the standalone app, so it is the way in whenever the image is not a project asset. In the...

Load Texture node

The Load Texture node

When to use it

Reads an image off disk (PNG, JPG, TGA, BMP, EXR, HDR) and puts it on the Texture output. This one works in the standalone app, so it is the way in whenever the image is not a project asset. In the editor, Load Texture (Asset) is the better route for one that already is.

How to use it

  1. 1

    Browse to the image file

  2. 2

    Set the compression type and sRGB to match what the image is for

  3. 3

    The Texture output carries the loaded image

Pins

Pin Type Description
Texture Asset The image you loaded.

Settings

Setting Type Description
File File path Image file to read.
Texture Name Suffix Text Tacked onto the end of the name this texture shows up under in tool dropdowns. Handy when you load several maps that share a file name.
Compression Type Choice How the image should be read. Normal Map for normals, HDR for float images, Default for everything else.
SRGB True/False Treat the file as colour rather than data. Turn it off for masks, roughness and anything else that is not meant to be looked at.

Learn more

Texture transfer with Mesh Morpher GraphRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/texture-transfer-with-mesh-morpher-graph