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Mesh Morpher documentation

Bake VDM Brush

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/texture/bake-vdm-brush

Studio and Graph › Texture

Bake VDM Brush

Turns a sculpt-on-a-plane into a vector displacement map any brush stamp can reuse at any size, on any surface. Overhangs are fine - that is the whole reason to reach for this over a height map.

Bake VDM Brush node

The Bake VDM Brush node

When to use it

Turns a sculpt-on-a-plane into a vector displacement map any brush stamp can reuse at any size, on any surface. Overhangs are fine - that is the whole reason to reach for this over a height map.

There is no separate Rest input: the flat state is read straight off the canvas's own UV layout, fitted back out from the sculpt itself.

How to use it

  1. 1

    Create a flat plane and sculpt a shape on it

    Use Sculpt Mesh. Overhangs and undercuts are fine.

  2. 2

    Wire the sculpted Mesh here and press Bake VDM Brush

  3. 3

    Wire the Texture output into the Displace tool

    Vector Displacement mode.

Pins

Pin Type Description
Mesh Mesh The sculpted canvas. There is no separate Rest input - the flat state is fitted straight out of this mesh's own UV layout.
Weights Weight Map Optional. Bakes only the weighted region, and a feathered selection feathers the stamp. Leave it unwired to bake the whole mesh.
Pin Type Description
Texture Asset The baked vector displacement map. Feed it to the Displace tool's Vector Displacement mode.
Mesh Mesh The mesh that was baked, passed through unchanged.

Settings

Setting Type Description
Resolution Choice Size of the baked map.
UV Channel Whole number Which UV channel on Mesh supplies the texel layout, and in Auto Frame Mode the stamp's U axis.
Gutter Size Whole number Texels of bleed painted outside the UV island, so bilinear sampling at the island edge does not pull in black from outside it.
Border Feather Number Radial falloff to zero at the inscribed circle of the canvas, so a square UV island bakes to a map a circular brush stamp can use without a hard seam at the corners.
Frame Mode Choice How the stamp's tangent frame is derived. Auto is correct for the overwhelming majority of canvases; Explicit exists for a plane whose UV layout does not run where you want the frame to.
Frame U Vector World-space direction that becomes the stamp's U (right) axis.
Frame Normal Vector World-space direction that becomes the stamp's outward normal.
Normalization Mode Choice How a world-space offset is scaled into the file's footprint-diameter units. Auto is correct unless Mesh is not the actual canvas - a tiny reference swatch cut from a larger sheet, for instance.
Footprint Size Number The stamp footprint diameter, in Mesh's own world units.
Save To Library True/False Also write the baked map as an EXR into your brush library, so it shows up in every project's Displace tool, not just this graph.
Library Name Text File name, without extension, that the library copy is written under. Existing files with the same name are overwritten.

Learn more

Texture transfer with Mesh Morpher GraphRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/texture-transfer-with-mesh-morpher-graph