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Mesh Morpher documentation

Paint Skin Weights

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/skeleton/paint-skin-weights

Studio and Graph › Skeleton

Paint Skin Weights

Paints per-vertex skin weights onto a skeletal mesh by hand, one bone at a time. Select the node to get the brush; deselect it and the tool goes away.

Paint Skin Weights node

The Paint Skin Weights node

When to use it

Paints per-vertex skin weights onto a skeletal mesh by hand, one bone at a time. Select the node to get the brush; deselect it and the tool goes away.

This is the fix for the places an automatic bind gets wrong - a shoulder that collapses, a jaw that drags the neck with it. For a first pass across the whole character, Auto-Skin or Transfer Weights get you most of the way there first.

The mesh has to arrive with a skeleton and skin weights already on it. A static mesh or a plain file import has nothing to paint into.

How to use it

  1. 1

    Connect a skinned mesh

  2. 2

    Pick a bone in the tool and paint its weights in the viewport

  3. 3

    The output is the mesh with the updated weights

Pins

Pin Type Description
Mesh Mesh The mesh to paint on. It needs a skeleton and skin weights already.
Highlight Bone Selection The bone, or bones, to have active when the tool opens.
Pin Type Description
Mesh Mesh The mesh carrying the weights you painted.
Bones Bone Selection The bone you were painting, plus any you locked.

Learn more

Morph full body MetaHumans and skeletonsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/morph-full-body-meta-humans-and-skeletons