Studio and Graph › Skeleton
Copy Bones Transforms
Bone transforms from one mesh's skeleton onto another's, matched by bone name, with an option to re-skin the target geometry to the new pose while it is there.

The Copy Bones Transforms node
When to use it
Bone transforms from one mesh's skeleton onto another's, matched by bone name, with an option to re-skin the target geometry to the new pose while it is there.
How to use it
- 1
Connect the mesh holding the pose, and the mesh that should receive it
- 2
Turn Apply Skinning on if the geometry should move too
- 3
The output carries the copied skeleton pose
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh holding the pose you want to copy. Bones are matched by name. |
Target |
Mesh | The rigged mesh that receives the pose. Bones with no match by name stay where they are. |
| Pin | Type | Description |
|---|---|---|
Target |
Mesh | That same mesh, now holding the source's pose. |
Settings
| Setting | Type | Description |
|---|---|---|
Apply Skinning |
True/False | Also move the vertices to follow the new bone poses. It needs skin weights on the mesh to do anything, so leave it off when the mesh has none, or when something further down the graph does the skinning. |
Learn more
| Morph full body MetaHumans and skeletons | Read the walkthrough on meshmorpher.com | https://meshmorpher.com/blog/morph-full-body-meta-humans-and-skeletons |
Available in Mesh Morpher Graph and Mesh Morpher Studio.