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Mesh Morpher documentation

Copy Bones Transforms

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/skeleton/copy-bones-transforms

Studio and Graph › Skeleton

Copy Bones Transforms

Bone transforms from one mesh's skeleton onto another's, matched by bone name, with an option to re-skin the target geometry to the new pose while it is there.

Copy Bones Transforms node

The Copy Bones Transforms node

When to use it

Bone transforms from one mesh's skeleton onto another's, matched by bone name, with an option to re-skin the target geometry to the new pose while it is there.

How to use it

  1. 1

    Connect the mesh holding the pose, and the mesh that should receive it

  2. 2

    Turn Apply Skinning on if the geometry should move too

  3. 3

    The output carries the copied skeleton pose

Pins

Pin Type Description
Mesh Mesh The mesh holding the pose you want to copy. Bones are matched by name.
Target Mesh The rigged mesh that receives the pose. Bones with no match by name stay where they are.
Pin Type Description
Target Mesh That same mesh, now holding the source's pose.

Settings

Setting Type Description
Apply Skinning True/False Also move the vertices to follow the new bone poses. It needs skin weights on the mesh to do anything, so leave it off when the mesh has none, or when something further down the graph does the skinning.

Learn more

Morph full body MetaHumans and skeletonsRead the walkthrough on meshmorpher.comhttps://meshmorpher.com/blog/morph-full-body-meta-humans-and-skeletons