Print view · Set Material Blend · 1 pageChoose "Save as PDF" as the destination in the print dialog.
Back to the docs

Mesh Morpher documentation

Set Material Blend

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/materials/set-material-blend

Studio and Graph › Materials

Set Material Blend

Forces a mesh's embedded materials to opaque or translucent per slot, over the top of whatever the importer guessed.

Set Material Blend node

The Set Material Blend node

When to use it

Forces a mesh's embedded materials to opaque or translucent per slot, over the top of whatever the importer guessed.

Hair or eyelashes that came in opaque and look like cardboard, a body slot that came in translucent and shows through itself: that is what this fixes. Transparency only. Swapping the material itself is Set Materials.

Auto is not off. It means keep what the importer decided from the source file and the mostly-opaque heuristic, and the panel shows you what Auto currently resolves to. Leave slots you have no opinion about on Auto rather than pinning them to Opaque.

Pins

Pin Type Description
Mesh Mesh The mesh whose material slots you want to fix.
Pin Type Description
Mesh Mesh The same mesh with your solid / see-through choices applied.