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Mesh Morpher documentation

Remove Geometry

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/geometry/remove-geometry

Studio and Graph › Geometry

Remove Geometry

Deletes the triangles the connected selection marks, rebuilding skin weights and material slots so what is left is still a usable asset. Cropping a scan, dropping an unwanted accessory, cutting a r...

Remove Geometry node

The Remove Geometry node

When to use it

Deletes the triangles the connected selection marks, rebuilding skin weights and material slots so what is left is still a usable asset. Cropping a scan, dropping an unwanted accessory, cutting a region out before a replacement gets appended.

Watch Selection Threshold. The selection arrives as per-vertex weights, and this is where a vertex starts counting as selected. Too low and the cut creeps out into the soft edge of your paint. Too high and nothing goes at all.

Holes where you wanted a clean edge are normal. Follow with Fill Holes or Stitch Mesh.

How to use it

  1. 1

    Connect the mesh and a triangle selection

  2. 2

    Click Apply to remove the selected geometry

Pins

Pin Type Description
Mesh Mesh The mesh to cut geometry out of.
Weights Weight Map Marks what to delete. Any triangle touching a vertex above Selection Threshold goes.
Pin Type Description
Mesh Mesh What is left.

Settings

Setting Type Description
Selection Threshold Number The weight a vertex has to beat before the triangles around it get deleted. A painted mask fades off gradually, but a triangle either goes or it stays, so this is where that soft edge turns into a hard yes or no. At 0, any vertex with any paint on it counts, which usually takes more of the surrounding surface than you meant.