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Mesh Morpher documentation

Recompute Normals

1 page · exported 2026-09-06 · https://meshmorpher.com/docs/studio-and-graph/geometry/recompute-normals

Studio and Graph › Geometry

Recompute Normals

Recalculates the mesh's normals so lighting matches the geometry again. Drop it after anything that moved vertices without maintaining them: a deltas apply, a wrap, a stream, a hand-written Wrangle.

Recompute Normals node

The Recompute Normals node

When to use it

Recalculates the mesh's normals so lighting matches the geometry again. Drop it after anything that moved vertices without maintaining them: a deltas apply, a wrap, a stream, a hand-written Wrangle.

The sculpt and deformer nodes already do this for you, so an extra one there costs time and fixes nothing.

If a mesh still renders with black or inside-out patches after this node, normals were not the problem. Look for inverted triangle winding from Fix Symmetry or an importer axis flip, or a material with an unset normal parameter.

Pins

Pin Type Description
Mesh Mesh The mesh whose normals need rebuilding. Hard edges and smoothing splits are kept.
Pin Type Description
Mesh Mesh The same mesh with fresh normals.