Studio and Graph › Deltas
Transfer Pose
Makes one character take another's pose from point and curve landmarks. Mesh is the source that gets posed, and its vertex count and layout survive. Target is the character whose pose you are match...

The Transfer Pose node
When to use it
Makes one character take another's pose from point and curve landmarks. Mesh is the source that gets posed, and its vertex count and layout survive. Target is the character whose pose you are matching; different topology is the whole point. Landmarks carry the correspondence: point pairs for joints, spline pairs for limbs, drawn on each mesh as it currently sits.
Pins
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The mesh that receives the pose. Vertex count and layout survive. |
Target |
Mesh | The character whose pose to match. Draw matching landmarks on this mesh. |
Landmarks |
Landmarks | Point pairs (pelvis, head, joints) and spline pairs, where one spline is one limb. Draw matching limbs on both characters. |
| Pin | Type | Description |
|---|---|---|
Mesh |
Mesh | The input mesh, posed. Same vertex count and layout. |
Settings
| Setting | Type | Description |
|---|---|---|
Transfer Mode |
Choice | Rotation Only copies the turn of each limb and keeps this character's own lengths. Polar + Uniform Scale also copies the limb length ratio. Full Affine copies the local linear map and falls back to Polar + Uniform Scale on a collinear neighbourhood. |
Handle Strength |
Number | How hard the posed handles pull. Higher sticks closer to the transferred pose; lower lets ARAP smooth more. |
Arap Iterations |
Whole number | How many ARAP stitch passes run. More settles the surface between limbs. |
Influence Radius |
Number | How far a landmark's pose reaches, in the same units as the mesh. 0 uses 15 percent of the mesh diagonal. Vertices farther than this follow ARAP only, so an undrawn tail stays put. |
Height Scale Root |
True/False | Currently unused. Pose match is rotation only and does not move the root. |
Available in Mesh Morpher Graph and Mesh Morpher Studio.