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Mesh Morpher documentation

Utilities

8 pages · exported 2026-09-06 · https://meshmorpher.com/docs/classic/runtime/utilities

Classic › Runtime › Utilities

Export Skeletal Mesh To OBJ

Exports a Skeletal Mesh Render Data to an OBJ File.

Exports a Skeletal Mesh Render Data to an OBJ File.
Export is done using X as Forward Axis and Y as Up Axis.
This node exports the Skeletal Mesh Render Data and it will reflect any baked Standalone Morph Targets.

Create Morph Targets at runtime from Mesh Files

Inputs

Parameter Description

Skeletal Mesh

Skeletal Mesh Object Reference

Skeletal Mesh to Export.

File Path

String

Destination File Path.

LOD

Integer

The LOD to export. This is automatically clamped to match the skeletal mesh.

Export Welded

Boolean

Whether to export a welded mesh.

Show Progress in PIE

Boolean

Whether to display the progress bar in PIE.

Outputs

Parameter Description

Return Value

Boolean

Returns true if exported successfully.

Classic › Runtime › Utilities

Get Morph Targets Names

Retrieve all Morph Targets Names from a Skeletal Mesh.

Create Morph Targets at runtime from Mesh Files

Inputs

Parameter Description

Skeletal Mesh

Skeletal Mesh Object Reference

Skeletal Mesh to retrieve Morph Targets names from.

Outputs

Parameter Description

Names

Array of Names

The array of Morph Target Names retrieved from the Skeletal Mesh

Classic › Runtime › Utilities

Find Morph Target

Attempts to find a Morph Target with the given Name

Create Morph Targets at runtime from Mesh Files

Inputs

Parameter Description

Skeletal Mesh

Skeletal Mesh Object Reference

Skeletal Mesh to search on.

Name

Name

The Name to search for

Outputs

Parameter Description

Return Value

Morph Target Object Reference

Returns a valid Morph Target Object if the search was successful.

Classic › Runtime › Utilities

Remove Morph Target

Removes a Morph Target with the given name from the Skeletal Mesh.

Create Morph Targets at runtime from Mesh Files

Inputs

Parameter Description

Skeletal Mesh

Skeletal Mesh Object Reference

Skeletal Mesh to remove from.

Name

Name

The Name of the Morph Target to be removed

Outputs

Parameter Description

Return Value

Boolean

Returns true if the Morph Target was successfully removed.

Classic › Runtime › Utilities

Duplicate Skeletal Mesh

Duplicate a Skeletal Mesh. It duplicates, cloth, physics and LOD data. Morph Targets are not transferred to the duplicate.

This functionality is available only for UE 5.2 and above

Useful to instance skeletal mesh before applying Standalone Morph Targets.

Inputs

Parameter Description

Outer

Object Reference

Outer used for the duplicate Skeletal Mesh

SkeletalMesh

Skeletal Mesh Object Reference

Skeletal Mesh to duplicate

bNeedsCPUAccess

boolean

Whether to enable CPU Access for the duplicate mesh

Outputs

Parameter Description

Return Value

Skeletal Mesh Object Reference

Returns nullptr if duplicating fails.

Classic › Runtime › Utilities

Load Bonesnapshot

Load a Bonesnapshot through Animation Blueprints. 

Classic › Runtime › Utilities

RigLogicNoBones

This Animation Blueprint node allows users to select which bones are updated by Meta Human Rig Logic functionality.

Ignore Type Description
Ignore Selected Bones that are listed will not be updated by rig logic
Ignore Unselected Bones that are listed will be updated by rig logic

Right clicking the nodes brings up its own menu:

Add Bones adds one item to Bones array

Add Bones from Clipboard pastes bones array from clipboard into the Bones array

Clear Bones clears the entire Bones array. Requires selecting Refresh Nodes afterwards so all node Pins get also removed.

To have a fully functional Meta Human head that correctly attaches to the body. You need to make sure the following bones are not ignored:
root
pelvis
spine_01
spine_02
spine_03
spine_04
spine_05
clavicle_pec_l
clavicle_pec_r
spine_04_latissimus_l
spine_04_latissimus_r
clavicle_l
clavicle_out_l
clavicle_scap_l
upperarm_l
upperarm_correctiveRoot_l
upperarm_out_l
upperarm_fwd_l
upperarm_in_l
upperarm_bck_l
clavicle_r
clavicle_out_r
clavicle_scap_r
upperarm_r
upperarm_correctiveRoot_r
upperarm_out_r
upperarm_fwd_r
upperarm_in_r
upperarm_bck_r
neck_01
neck_02
head
FACIAL_C_FacialRoot