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Mesh Morpher documentation

Tools

30 pages · exported 2026-09-06 · https://meshmorpher.com/docs/classic/editor/tools

Classic › Editor › Tools › General

Options

Mesh Morpher allows users to configure the visuals indicators to help them with the Tools.

Options Description
Enable Wireframe Users can enable/disable Wireframe in Tools.
Wireframe Color Pick a Wireframe color
Material Mode

Sometimes the mesh materials can confuse users or hide certain details. Mesh Morpher allows users to use the meshes material or the Focus Material.

Subdivision Steps Allows users to subdivide the mesh in sculpt tool. The subdivided mesh gets projected on the skeletal mesh when the editing is finished.

Classic › Editor › Tools › General

Masking

Mesh Morpher allows users to select and mask certain portions of the meshes in order to provide them with precision when applying Tools.

Side Masking Menu

Options Description
Toggle Selection

Allows users to toggle drawing selection on/off. When the Mask Selection Drawing is enabled, the notification area will display the following message

Clear Selection Clears the current mask selection
Select All Selects all sections in Mesh Sections
Select Boundary Selects the boundary vertices of the mesh
Select Deltas Selects affected vertices
Select Side Allows users to select vertices located in the picked side.
Sections Displays the current Sections available in the mesh data and allows users to select them. When selecting a section, previous masked vertices are cleared. Once a section is selected, toggling masking allows users to add additional masked vertices to the selection

Draw

Options Description
Draw Selection Mesh

If enabled, the selection will be drawn as a mesh on top of the existing Mesh

Draw Wireframe

If enabled, draws the wireframe of the selection

Draw Bounding Box

If enabled, draws a bounding box around the selection

Draw Points

If enabled, draws the vertices points of the mask selection

Color Set the color of the selection mesh
Wireframe Color Set the color of the selection wireframe
Thickness Set the thickness of the selection drawing elements

Behavior

Options Description
Invert Mask Inverts the behavior of the selection. If enabled, only the vertices that are not part of the selection can be modified. If disabled, users can only modify the vertices that are part of the selection.
Render Unselected Whether to render unselected vertices

Users can save a mask selection to a UStandaloneMaskSelection asset to use it later whenever they want.
To save a selection, users need to go to Edit->Selection
and select Save Selection(enabled only if a selection is already open) or Save Selection As...

Users can also open a previously saved UStandaloneMaskSelection asset by going to Edit->Selection and clicking on Open Mask Selection which will open a asset browser.



Enabling Append Selection, will add the Mask Selection to the existing selection in Tools.

Users can also export a selection to an OBJ file by going to Edit->Selection and clicking on Export Mask Selection to OBJ...

When Masking is toggled on, the Tool is disabled, users can only draw mask selection.

Classic › Editor › Tools › General

Brush

Mesh Morpher allows users to configure the Brush parameters to help them achieve wanted results with the Tools.

Options Description
Size Size of the brush indicator relative to the mesh size
Specify Radius Users can also manually specify a brush radius by enabling this option
Radius Radius of the brush
Step Size By pressing [ and ] users can increase/decrease the brush size by the Step Size amount
Strength Strength of the brush. Changes how impactful the brush actions are
Depth Depth allow to change how deep the Brush gets placed on the Drag Plane, the initial brush positioning.
Falloff Allows to change how impactful the brush can be on the outskirts.
Falloff Type Falloff type applied on the outskirts of the brush.
Enable Symmetry If enabled, a second brush indicator will appear that will be placed at 180 rotation to the Symmetry Axis.
Symmetry Axis Mesh Morpher uses Y forward so the symmetric brush will be placed accordingly
Update Vertex Selection Whether to update the vertex selection on brush move
Only Facing Camera Whether to only hit and select vertices only facing camera.
Only Connected Enabling this options disables Only Facing Camera option. This options allows users to select and use the brushes only on connected triangles.
Angle Threshold The angle threshold at which the triangles are still marked as connected
Stop at UV Seams Stops the iteration of connected triangles at UV seams
Stop at Normal Seams Stops the iteration of connected triangles at Normal seams

Classic › Editor › Tools › General

Indicators

Mesh Morpher allows users to configure how Brush indicators are rendered. Changing thsese settings can increase visibility in certain cases and improve overall user experience.

Options Description
Indicator Thickness Set the Indicator thickness
Indicator Color Set the Indicator color
Show Indicator Sphere Whether to display Sphere Indicators
Indicator Sphere Color Set the color of Sphere Indicators
Indicator Sphere Alpha Set the opacity of Sphere Indicators

Classic › Editor › Tools › General

Shortcuts

Hold key (B) to dynamically change brush size moving mouse left and right 

Hold key (N) to dynamically change brush falloff moving mouse left and right

Hold key (T) to dynamically change brush strength moving mouse left and right

The values are increased by the Step Size value in Brush Settings.

Classic › Editor › Tools

Move Tool

Move Tool allows users to move around vertices using the brush.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Move tool has two additional modes that allow further functionality:

Holding Ctrl while moving the brush left and right will Move the vertices along the normal

Classic › Editor › Tools

Grab Tool

Grab Tool allows users to grab vertices using the brush.

Grab is an elastic deformation tool.

There are several options that affect how Grab Tool works.

Option Description
Type Grab Type
Stiffness How much the mesh resists shear
Incompressiblity How compressible the spatial region is: 1 - 2 x Poisson ratio
IntegrationTime Integration Time for elasticity
BrushSteps Integration steps

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Sculpt Tool

Sculpt Tool allows users to Sculpt vertices using the sculpt brush.

Holding Ctrl will invert the Sculpt effect to the vertices.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Smooth Tool

Smooth Tool allows users to Smooth vertices using the sculpt brush.

There are two types of Smoothing. by Preserving UV flow or if disabled then the smoothing is uniform.

Smooth can also be applied to the entire mesh or a mask selection by click on Apply Smoothing.

Options Description
Preserve Volume Reprojects the smoothed vertices maintaining volume.
Iterations Iterations count performed by Apply Smoothing(not by brush sculpting)

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Inflate Tool

Inflate Tool allows users to inflate vertices using the sculpt brush.

Holding Ctrl will deflate(inverted effect) the vertices.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Pinch Tool

Pinch Tool allows users to Pinch vertices using the sculpt brush.

Holding Ctrl will invert the pinch effect to the vertices.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Plane Tool

Plane Tool allows users to flatten vertices on the brush plane.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Flatten Tool

Flatten Tool allows users to flatten vertices using the sculpt brush.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Restore Tool

Restore Tool allows users to Restore vertices using the brush to their initial(original) position.

Restore is a very powerful tool in Mesh Morpher and it goes beyond using the brush to restore to original positions.

Users can also select a Mask and Apply Restore to the mask selection or the entire mesh.
Preserve Location option restore the vertices while also keeping the bounding box centered at the same location. Preserve Location works with mask selections.

Users can also restore selected sides of the mesh.

Relative Restore allows users to make a section selection and a relative section selection and restore relatively.

The options here are straight forward.

Option Description
Attempt Clip Fix Whether to attempt fixing vertex penetrations
Clip Offset The maximum threshold value we move the vertices to prevent clipping.

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Transform Tool

Option Description
Preserve Pivot Point Wether to preserve Pivot point on transform
Enable Gizmo Offseting Move the Gizmo without affecting Geometry. Holding shift while moving the Gizmo has same effect
Transform Manual Transformation Input

Classic › Editor › Tools

Displace

Classic › Editor › Tools

Scale Tool

Scale Tool allows users to scale vertices using the brush.

Scale is an elastic deformation tool.

Holding Ctrl will invert the Scale effect to the vertices.

There are several options that affect how Scale Tool works.

Option Description
Stiffness How much the mesh resists shear
Incompressiblity How compressible the spatial region is: 1 - 2 x Poisson ratio
IntegrationTime Integration Time for elasticity
BrushSteps Integration steps

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Twist Tool

Twist Tool allows users to twist vertices using the brush.

Twist is an elastic deformation tool.

There are several options that affect how Twist Tool works.

Option Description
Type Twist Type
Stiffness How much the mesh resists shear
Incompressiblity How compressible the spatial region is: 1 - 2 x Poisson ratio
IntegrationTime Integration Time for elasticity
BrushSteps Integration steps

Users can press Ctrl + Z to Undo and Ctrl + Y to Redo the operation.

Classic › Editor › Tools

Select Pose

Classic › Editor › Tools

Reference Skeletal Mesh

Mesh Morpher allows users to select a Reference Mesh in order to help them with Sculpting Tools.

Reference Skeletal Mesh Window can be open by navigating to Tools drop down menu and clicking on Select a Reference Skeletal Mesh.

Once the Select a Reference Skeletal Mesh button is pressed, a dialog box will open where users can select several options.

Options Description
Reference Skeletal Mesh The selected Reference Skeletal Mesh
Materials Materials can be manually assigned to the Reference Skeletal Mesh. If none, then the mesh's materials will be used.
Transform

Transformation that can be applied to the Reference Skeletal Mesh.

Master Pose Type

There are 3 types of Master Pose.
None: No Master Pose
Main: Reference Skeletal Mesh Component has the Main Skeletal Mesh Component as Master Pose
Reference: Main Skeletal Mesh Component has the Reference Skeletal Mesh Component as Master Pose

Users can also enable Morph Targets on the Reference Skeletal Mesh from the right Morph Target List.

Setting the Master Pose component to "Reference" allows to create Corrective Morph Targets which can be used to achieve various things like fitting clothing to other body types.

Keyboard shortcut: Ctrl + Shift + L