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Mesh Morpher documentation

Wrapper

7 pages · exported 2026-09-06 · https://meshmorpher.com/docs/classic/editor/advanced-operations/wrapper

Classic › Editor › Advanced Operations › Wrapper

Options

here are several options that allow users to interact with the Wrapper and pre-configure it.

Source

OptionDescription
SourceMeshAllows users to select the Source Mesh. Source Mesh is the mesh we want to take the shape from using the wrapper.
SourcePoseAllows users to set a pose from an animation sequence asset.
SourcePoseFrameAllows users to select a frame from the pose animation sequence
bHideSourcePreviewMeshWhether to hide the Source preview mesh component
bHideSourceReferenceMeshWhether to hide the Source reference mesh component

Target

OptionDescription
TargetPoseAllows users to set a pose from an animation sequence asset.
TargetPoseFrameAllows users to select a frame from the pose animation sequence
bHideTargetPreviewMeshWhether to hide the Source preview mesh component
bHideTargetReferenceMeshWhether to hide the Source reference mesh component

Options

OptionDescription
NewMorphNameTarget Morph Name. If it exists you can overwrite.

View

OptionDescription
bLockCamerasWhether to lock the cameras to same transform in both viewports. Works only when both viewports have the same view types.

Classic › Editor › Advanced Operations › Wrapper

Wrapper Settings

The Wrapper has various options that allow users to customize how the wrapping performs and influence its results.

General

OptionDescription
KNNNumber of closest points when looking for correspondents on the opposite surface.
AffinityThresholdAffinity values higher than this make flag values 1 (all others 0).
bNormaliseAffinityAllow vertex affinities to be normalized independently to negate distance bias.
VertexRangeRange for discovering correspondences
bUseOrientationWhether or not to use Vertex Normals when evaluating correspondences.

Iterations

OptionDescription
IterationsNumber of iterations. Higher count often provides better results.
StickyIterationsWeight Smoothing Sticky Iterations. Higher value means less impact as the vertices are moving together.
ElasticIterationsWeight Smoothing Elastic Iterations. Higher value means less impact as the vertices are moving together.

Smoothing

OptionDescription
SmoothNeighboursNumber of neighbors in local smoothing region for each vertex.
SmoothGaussianWidthSmoothing Gaussian Width.

Resolution

OptionDescription
SourceResolutionResolution subdivision for source mesh.
TargetResolutionResolution subdivision for target mesh.
bForceFitForce fitting attempts a final fit of the wrap result to the source mesh. This requires a higher source resolution for better results.

Control Points

OptionDescription
ControlPointInfluenceControl Point Influence Radius.
ControlPointNormalThresholdWhether or not the Control Points can find in their radius only un-flipped triangles.

Classic › Editor › Advanced Operations › Wrapper

Control Points

Control Points are used to hint the geometry to the non-rigid fitting algorithm.

Control Points are used to hint the geometry to the non-rigid fitting algorithm.
Users can add as many Control Points they want and can overlap them without any issue.

Control points need to have same count and order in both target and source meshes as they`re used to hint correspondent landmarks between the two of them to the non-rigid fitting algorithm.

There are several options that allow users to configure how control points work in Mesh Morpher's wrapper.

In order to add/remove Control Points, users have to select Control Points in Advanced Menu.

Users can Save, Load, Clear and change the Influence of the Control Points for both Target and Source.

To select a Control Point, users can Left Click on it which also allows them to change the influence for the selected Control Point

Reset Influence resets the Influences for all Control Points to the value located in Wrapper Settings.

Right Clicking on a Control Point will remove it and doing so will change the Index for the Control Points with a higher index.

Aligning bones, changing Section Selection or masking will clear out the selected Control Points.

Options Description
Control Point Influence The Influence of a Control Point determines the radius in which the control points gather mesh vertices and uses them to find correspondent vertices in its Pair.
ControlPointNormalThreshold Whether or not the Control Points can find in their radius only un-flipped triangles.

Holding Left Shift while adding a Control Point will create a Symmetric Control Point as well.

There are several visual settings for Control Points that can be access by navigating to Edit->Settings.

Options Description
ElementThickness The thickness used to display the debug sphere for Control Points
ControlPointSize The size of the displayed Control Point dot marker on the mesh
ControlPointFontColor Font Color of the Control Point Index Indicator
ControlPointFontShadowColor Font Shadow Color of the Control Point Index Indicator
bShowDebugControlPoints Whether to display the influence radius debug sphere for Control Points.

Classic › Editor › Advanced Operations › Wrapper

Bone Editor

The Bone Editor in the Wrapper allows users to match poses or set specific poses for both Target and Source.

In order to open Bone Editor, users have to select Bone Editor in Advanced Menu.

Selecting a bone in the Bone list or clicking on a bone in the viewport for both target and source will select the bone and display a Gizmo that allows to change rotation, translation and scale.

Users can also manually enter transformation values in the widgets below the bone list.

Bone Editor allows Undo/Redo actions by using Ctrl+Z and Ctrl+Y

Bone editor supports Bone Symmetry and can be enabled by enabling the Symmetry Checkbox

Bonesnapshots are another important component of Bone Editor and users are allowed to Load and Save Bonesnapshots that will hold the skeleton transformation.

There are several visual settings for Bone Editor that can be accessed by navigating to Edit->Settings.

bDrawBones Whether to draw bone indicators in the Target and Source Viewports
bDrawFullBones Whether to draw bone indicators from start to end in the Target and Source Viewports
BoneIndicatorSize The bone drawing indicator size
bScaleBoneIndicatorToBoneSize Whether to scale the bone indicator relative to the bone size
DeselectedBoneColor The color of the bone indicators when they're unselected
SelectedBoneColor The color of the bone indocators when they're selected

Classic › Editor › Advanced Operations › Wrapper

Section Selection

Section Selection in the Wrapper allows users to select certain mesh sections in both Target and Source. The wrapping will proceed only for the selected mesh data.

In order to open Section Selection, users have to select it in Advanced Menu.

Users can select multiple sections or deselect.

Classic › Editor › Advanced Operations › Wrapper

Masking